ResonHeart is the physical modeling simulation of a never seen before, experimental, aerophone-based acoustic instrument.
The Imitation Game
Built as a virtual instrument through the use of physical modeling techniques (ACS), ResonHeart has to be considered as a natural born acoustic machine made of clockwork components, air pumps, motors, pneumatic valves and complex resonator blocks (one per voice).
Each resonator block consists of a set of sixteen universal Helmholtz resonators (which can be individually triggered and tuned) arranged in a characteristic modal-synthesis disposal.
This particular design makes ResonHeart genuinely capable to imitate the peculiar sound of a wide range of acoustic systems, including rigid-body or membrane-based percussions and cymbals - one of the hardest things to simulate using physical modeling.
- Physical modeling simulation of a complex acoustic sound generator machine, achieved by the adoption of the Advanced Component Simulation (ACS) approach
- Full 64-bit processing accuracy for every single aspect of the simulation
- A 100% original aerophone-based mechanical acoustic instrument, featuring an articulated modal architecture and capable of mimicking other acoustic instruments' tones and flavours
- Entirely made of mechanical components (resonators, motors, valves) which have been modeled after existing, commercially available parts
- Air pump motors with dedicated automations and retrig control
- Swing motors and valves (from 0.1 Hz up to 20 Hz)
- Pneumatic solenoid valves (with a 3-ms aperture, 2-ms disclosure timing)
- Air turbulence dispersion control
- A complex resonator block (one per voice) made of sixteen universal Helmholtz resonators, each with independent tuning (internal volume) and pressure (embouchure) controls
- A dedicated modulation for resonators' tuning, featuring Swing, Contour, Velocity and Pitch Follower controls
- A dedicated modulation for resonators' pressure, featuring Swing, Contour, Velocity and Pitch Follower controls
- Operates as a monophonic or polyphonic (4-voices) instrument
- True polyphony, achieved by simulating separate, fully-independent mechanical sound generators
- Separate controls for global tuning, voices detune (spread), pitch bending (amount) and portamento
- An accurate room / hall simulation (resonator-based)
- A spatial displacement engine, arranging the instrument's four voices/blocks inside the room space
- Including a 130+ ready-to-use factory presets collection, covering different styles and genres, including deep and solid basses, real-world cymbals and crashes, membranes and percussions, woodwinds, plucked strings, ethnic bells and whistles, organic motion pads, symphonic strings and choirs sections, evolving soundscapes, psychoacoustic sound effects and more
- Support for sample rates from 44.1 kHz up to 192 kHz
- Available in multi-size GUI resolutions