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Mechanical Synthesizer
ResonHeart is the physical modeling simulation of a never seen before, experimental, aerophone-based acoustic instrument.
The Imitation Game
Built as a virtual instrument through the use of physical modeling techniques (ACS), ResonHeart has to be considered as a natural born acoustic machine made of clockwork components, air pumps, motors, pneumatic valves and complex resonator blocks (one per voice).
Each resonator block consists of a set of sixteen universal Helmholtz resonators (which can be individually triggered and tuned) arranged in a characteristic modal-synthesis disposal.
This particular design makes ResonHeart genuinely capable to imitate the peculiar sound of a wide range of acoustic systems, including rigid-body or membrane-based percussions and cymbals - one of the hardest things to simulate using physical modeling.
Features
Physical modeling simulation of a complex acoustic sound generator machine, achieved by the adoption of the Advanced Component Simulation (ACS) approach
Full 64-bit processing accuracy for every single aspect of the simulation
A 100% original aerophone-based mechanical acoustic instrument, featuring an articulated modal architecture and capable of mimicking other acoustic instruments' tones and flavours
Entirely made of mechanical components (resonators, motors, valves) which have been modeled after existing, commercially available parts
Air pump motors with dedicated automations and retrig control
Venturi valves
Swing motors and valves (from 0.1 Hz up to 20 Hz)
Pneumatic solenoid valves (with a 3-ms aperture, 2-ms disclosure timing)
Air turbulence dispersion control
A complex resonator block (one per voice) made of sixteen universal Helmholtz resonators, each with independent tuning (internal volume) and pressure (embouchure) controls
A dedicated modulation for resonators' tuning, featuring Swing, Contour, Velocity and Pitch Follower controls
A dedicated modulation for resonators' pressure, featuring Swing, Contour, Velocity and Pitch Follower controls
Operates as a monophonic or polyphonic (4-voices) instrument
True polyphony, achieved by simulating separate, fully-independent mechanical sound generators
Separate controls for global tuning, voices detune (spread), pitch bending (amount) and portamento
An accurate room / hall simulation (resonator-based)
A spatial displacement engine, arranging the instrument's four voices/blocks inside the room space
Including a 130+ ready-to-use factory presets collection, covering different styles and genres, including deep and solid basses, real-world cymbals and crashes, membranes and percussions, woodwinds, plucked strings, ethnic bells and whistles, organic motion pads, symphonic strings and choirs sections, evolving soundscapes, psychoacoustic sound effects and more
MIDI automation
Support for sample rates from 44.1 kHz up to 192 kHz
Available in multi-size GUI resolutions
____________________________________________ System Requirements